![]() Then you can play with the vault / endgame mechanics and find a layout/design you enjoy. Use starter lunchboxes to get a boost to caps/resources/dwellers/etc.Īnother option is to create a "test / sandbox" vault and give it 999,999 caps + unlock all rooms/recipes (under the tools tab) and a bunch of dwellers. You may wish to edit this value later in the game so you can afford upgrades. I suggest not setting the "caps" resource amount too high at the start of the game or else it takes a lot away from the incremental gameplay. Somewhat useful later on if you want dwellers quicker.)
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